Astarion is one of several comrades that you can recruit for your party in Baldur’s Gate 3, filling the Rogue Class but with a unique, vampiric twist. If you’re working with Astarion as one of the core members of your party, then you’ll need to consider which Feats will best enhance his build as you progress through the game.
Don’t worry, though; that’s where we come in. We’ve got all the information for the best Feats for Astarion in Baldur’s Gate 3, so follow along below for everything you’ll need to know.
Baldur’s Gate 3 – Best Astarion Feats, Explained
Astarion is a unique character in BG3 and a valuable comrade to include in your party composition. Astarion is in the Rogue Class, meaning he has the benefits of Stealth, Sleight of Hand, and Sneak Attack up his sleeve. Furthermore, due to his Vampiric tendencies, Astarion also has a unique Bite Bonus Action, allowing him to drink the blood of his enemies. Keeping all of this in mind, we’ve determined the best feats for Astarion to improve his Rogueish potential for your playthrough, both inside and outside of combat.
Ability Improvement
Feat Name | Description | Requirements |
Ability Improvement | You increase one Ability by 2, or two Abilities by 1, to a maximum of 20. | Level 4 (All Classes) |
Ability Improvement allows you to increase Astarion’s DEX and CON stats, which will make him slightly more durable in combat, as well as increase his Damage Modifier and further enhance his Sleight of Hand and Stealth Skills. This makes him a much more powerful Rogue overall, and you can use his high Dexterity when exploring new locations, as he’ll have high odds of lockpicking, thieving, and disarming any traps you stumble across.
Mobile
Feat Name | Description | Requirements |
Mobile | Your movement speed increases, and difficult terrain doesn’t slow you down when you Dash. If you move after making a melee attack, you don’t provoke Opportunity Attacks from your target. | Level 4 (All Classes) |
Astarion can get some incredible value and damage when combining his Melee Sneak Attack with a Bonus Action Offhand Melee Attack (achieved by wielding two Light Weapons such as Daggers). However, while getting into melee range is often no troubling task, Rogues are fairly squishy, meaning the character can find himself in trouble if he sticks around too closely to his enemies. That’s why it’s essential to equip a suitable Feat for Astarion to maximize his movement.
Unfortunately, while Bonus Action Disengage is an option for him, this Feat for Astarion means throwing away your Offhand Attack. Mobile makes up for this by increasing his Movement Speed, which allows him to quickly engage with a Sneak Attack, triggering the effect of Mobile that negates Opportunity Attacks from your target – even if you miss. From here, you can simply use your Offhand Attack and then run away to safety. So, if you enjoy playing Astarion at the melee range, taking Mobile is a no-brainer.
Dual Wielder
Feat Name | Description | Requirements |
Dual Wielder | You can use Two-Weapon Fighting even if your weapons aren’t Light, and you gain a +1 bonus to Armor Class while wielding a melee weapon in each hand. You cannot dual-wield Heavy Weapons. | Level 4 (All Classes) |
While Rogues such as Astarion can use Two-Weapon fighting with Light Weapons, such as a set of Daggers or Shortswords, the ability to dual-wield other weapons is locked out of reach. Taking the Dual Wielder Feat removes the requirements for you to swap Astarion’s Daggers out for something a little more potent, such as two Rapiers, which will make all the difference when it comes to extra damage dealt. Additionally, you’ll gain +1 to Astarion’s AC, which helps give him more survivability and lasts longer in melee range, allowing him to get good value from dual-wielding in combat.
Sharpshooter
Feat Name | Description | Requirements |
Sharpshooter | Your ranged weapon attacks do not receive penalties from High Ground Rules. Ranged weapon attacks with weapons you are Proficient with have a -5 penalty to their Attack Roll, but deal an additional 10 damage. | Level 4 (All Classes) |
While Astarion’s high Dexterity allows him to utilize Stealth and gain Sneak Attacks, he also works very well as a ranged sniper, as Rogues have strong Dexterity, which is the Modifier most Bow Weapons use to determine rolls. Sharpshooter Feat enhances Astarion’s potential from long-range significantly by removing penalties from High Ground Rules on his weapon attacks. This allows him to shoot up at enemies on the high ground without triggering Disadvantage.
Furthermore, while he will receive a -5 penalty to Attack Rolls from Ranged Weapons, which he is proficient with, any attack with these weapons will deal an additional 10 damage on a hit, increasing his damage output by a large margin. As long as you remember to use methods for granting yourself Advantage when it comes to Astarion’s attacks, you should be able to get incredible value from Sharpshooter, often one-shotting early game creatures and dealing massive chunks of damage to enemies in the later areas of the game.
Moderately Armored
Feat Name | Description | Requirements |
Moderately Armored | You gain Armour Proficiency with Medium Armour and shields, and your Strength or Dexterity increases by 1, to a maximum of 20. | Level 4 (All Classes), Light Armor Proficiency |
As a Rogue, Astarion will naturally have proficiency with Light Armor as this is the most compatible for DEX-based builds, imposing no Disadvantage on Stealth Checks. However, because of this, Astarion can often be quite squishy, especially if you want to play him in melee range for the majority of combat.
Moderately Armored will give Astarion permanent Proficiency with all Medium Armors, enabling you to bulk his AC significantly. There are also certain Medium Armors in the game that don’t impose any Stealth Disadvantages, which means there are very few flaws in taking this Feat. You’ll also gain a point of DEX, which is Astarion’s primary stat as a Rogue, giving you quite a lot of value in multiple areas from a single Feat selection.
Medium Armor Master
Feat Name | Description | Requirements |
Medium Armor Master | When you wear Medium Armor, it doesn‘t impose Disadvantage on Stealth Checks. The bonus to Armor Class you can gain from your Dexterity Modifier also becomes +3 instead of +2. | Level 4 (All Classes) |
The Medium Armor Master is an excellent Astarion Feat, as it allows you to negate the Disadvantages it would otherwise be imposing on your Stealth when having Astarion wear Medium Armor. Additionally, you’ll also receive a +1 to the AC gained from your DEX Modifier, bringing this up to a +3 in total. This makes it a solid alternative Feat option to Moderately Armored if you’re looking to buff Astarion’s AC and equip him with Medium Armor, offering slightly different perks depending on what your preferences are and what you’ll most need for your strategies.
Magic Initiate: Warlock
Feat Name | Description | Requirements |
Magic Initiate: Warlock | You learn 2 Cantrips and a Level 1 Spell from the Warlock Spell List. You can cast the Level 1 Spell once per Long Rest. Your Spellcasting Ability for all 3 spells is Charisma. | Level 4 (All Classes) |
This one may seem like an odd choice. However, in the case that you are crafting a Thief build for Astarion, Magic Initate: Warlock can be surprisingly powerful. This is thanks to the Level 1 Warlock Spell Hex, which allows you to deal an additional 1d6 Necrotic damage to a Hexed target each time you attack them. The Spellcasting Modifier for this Spell is also CHA, which Astarion is naturally pretty good with (and can be made even better with a respec), so your output with this Feat will be pretty solid.
Hex can also be re-casted to a new target for free if the target dies, without expending a Spell Slot, making it a perfect choice for your Level 1 Warlock Spell. Oh, and thanks to the Thief’s numerous Bonus Actions (which can be used for various Offhand attacks), you will be able to activate Hex’s bonus damage up to 3 times a turn, which creates some pretty significant stacking damage.
Lucky
Feat Name | Description | Requirements |
Lucky | You gain 3 Luck Points, which you can use to gain Advantage on Attack Rolls, Ability Checks, or Saving Throws, or to make an enemy reroll their Attack Rolls. You replenish all points when you have a long rest. | Level 4 (All Classes) |
Lucky allows you to gain Advantage on any Attack Roll, Ability Check, or Saving Throw or to make an enemy reroll their attack against you. This makes Lucky one of the most overpowered feats in BG3, not just for Astarion. Also, considering how often you take long rests in Baldur’s Gate 3, you will basically always have it up.
Additionally, even though the Lucky feat behaves like a reaction, it costs nothing but Lucky Points to cast. This means you can save your reaction when using the Lucky feat and keep it for something more important. So, if you want to twist your fate and make every failed check much less punishing, take the Lucky pill.
That’s everything you need to know about the best Feats for Astarion in Baldur’s Gate 3. Now that you’ve got some ideas for how to progress his build, why not take a look at our complete guide covering the best Classes for each Race in the game? This way, you’ll become a pro at building characters for BG3 in no time!
Related: Should Astarion Bite Araj Oblodra in BG3? on GameSkinny